Writing
A Great Script Fast In A Nutshell
Online
Workbook: Part 2.
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.... ..Workbook Part 1
Step
11: Theme
Choose
a one word theme for your story then explain how you are going to
make it original and specific, such as desire leads to suffering.
Themes
from Feature Films to study and get ideas:
• Alien: Fear of the unknown.
• Alien 2: The strength of motherhood.
• American Beauty: Desire leads to suffering.
• Antz: Think for yourself
• Apocalypse Now: There is a fine line between insanity and
sanity.
• Bad Lieutenant: Redemption of a lost corrupt man.
• Brazil: Consequences of individuality in a totalitarian
dictatorship.
• Boogie Nights: Self-delusion.
• Buckaroo Bonzai: Superhero with a pure heart can see evil.
• Casablanca: Loss of love for some greater cause.
• Citizen Kane: Exploration of personality; who was Kane?
• Clockwork Orange: Violence is a cost of individuality and
non-individuals have a loss of soul.
• Dangerous Liaisons: Courtship as combat.
• Dr. Strangelove: Exploration of systems and their crushing
of individuals.
• Evil Dead 2: Triumph of hero.
• Fargo: Treasure the little things in life.
• Fatal Attraction: Cost of deception.
• The Graduate: Alienation of 60’s youth.
• Magnolia: Forgiveness in Los Angeles.
• Memento: How humans construct and deconstruct reality.
• Princess Mononoke (2D): Everything is alive and connected
in our environment.
• Pulp Fiction: Seeking out redemption in underworld with
emphasis on loyalty.
• Requiem For a Dream: Addiction to dreams.
• Run Lola Run: Exploration of how the power of love can change
fate.
• Shrek (3D): Seeing inner beauty. When you can love someone
else you can love yourself.
• Star Wars: A hero coming of age taking on lost father’s
path.
• Terminator: Man being destroyed by their own machines.
• The Bad And The Beautiful: Creativity and corruption.
• The Big Chill: Warmth of friendship against cold world.
• The Blair Witch: Arrogance of youth lacking respect for
themselves, surroundings, and subject.
• The Celebration (DV): Dark secrets destroy families.
• The Cruise (DV): The beauty of Manhattan.
• Lord Of The Rings (1): Even the smallest person can change
the world. Pure heart needed to wield great power.
• The Matrix: Rise of superman against the system of the future.
• The Piano: The need for creative expression.
• The Remains Of The Day: Individual vs. place within class
society. Class society destroying individual.
• The Usual Suspects: Construction and reconstruction of memory
and identity.
• There’s Something About Mary: Love is more important
than beauty. Struggles with perfection.
• Things To Do In Denver When You're Dead: Honor among thieves.
• Trainspotting: Conflict between life and death urges.
• Toy Story (3D): Being the most favorite toy.
• Waking Life (DV): Exploration of lucid dreaming state. What
is real verses what is illusion.
• Wallstreet: Greed leads to corruption.
• Wizard of OZ: The importance of home and family
• You Can Count On Me: Loves evokes love
Theme |
Symbolic
Image Description in Script |
Treasure the little things in life |
Character
eating fresh pie savoring every bite. |
Alienation
of youth |
Young
character looking out of place at grownup party. |
Desire
leads to suffering |
Character
getting beat up trying to get what he wants. |
Exploration
of character |
Searching
for meaning of last word uttered on deathbed. |
The
blurry line between sanity and insanity |
Show
all the characters acting crazy but functional. |
Violence
as cost of individuality |
Hip,
artsy, unique criminal characters. |
Cost
of deception |
Pet
cat found hanging on clothesline by antagonist. |
Power
of love can change fate |
Character
screaming so loud that he wins game of chance to save lover. |
War
changes people |
Main
characters all experience extreme changes as result of war.
Some characters die, some become very scarred and others get
very resourceful. |
One Word Theme for your story:
How is your theme original and specific?
List 3 ways to show story events being controlled by the
theme in your story:
1)
2)
3)
Step
12: Character Traits
A character trait is anything that determines the way a character
sees the world and how the character thinks, speaks, and acts.
Possible
Best Traits |
Traits
|
Traits
|
Possible
Worst Traits |
Champion
________ |
Intelligent |
Airhead |
Insane |
Professional
________ |
Fake |
Athletic |
Addicted |
Master
________ |
Aloof
|
Activist
|
Fearful |
Top
_____ |
Affectionate
|
Moody
|
Worrywart
|
Beatnik |
Middle
class |
Dead
inside |
Mean |
Model
___ |
Corporate |
Gypsy |
Alcoholic |
Warrior |
Negative |
Hippie
|
Thief
|
Beautiful |
Positive |
Intuitive |
Poor |
Courageous |
Cool
|
Dork |
Annoying |
Rich |
Well
educated |
Perfectionist |
Depressed |
Charming |
Funny |
Loving |
Hot
tempered |
Talented
|
Peaceful |
Irresponsible |
Playboy |
Prodigy |
Worldly |
Tough |
Stubborn
|
Survivor
|
Burned
out |
High
strung |
Stressed |
Pick one best trait, one worst trait and five others
for each of the main characters in your story idea using the spaces
below:
Protagonist:
Antagonist:
Mentor:
Sidekick:
Love Interest:
Other Characters:
Step
13: Plot Points
Write
1-3 sentences for what happens at each of the 9 basic plot points
for your story idea:
1) Hook: Start in
the middle of a high intensity mess. How could you show your main
characters doing what they do best or have them make an exciting
visual entrance into your film world? What twists, shocks or surprises
could you add to your opening hook (twist ideas: accident kills
someone, a shocking truth revealed, key equipment or transportation
breaks down, sudden change of plans announced)?
2)
Setup:
How will you introduce us to your characters, film world, and story?
How will you show your character in his or her normal life? The
audience needs a chance to get to know your main characters, along
with the limits and possibilities of the film world.
3) Inciting incident:
What event happens that forces your character to act by choosing
a goal and committing to making it happen?
4) Journey Into Unknown:
Protagonist sets off to accomplish plot goal leaving what
is familiar behind.
5) Investigation:
Protagonist searches for goal object or informationencountering
lots of Obstacles/conflicts. What are some obstacles or conflicts
your characters might face while attempting to accomplish their
plot goal in your story idea?
6)
Twist: A new plot goal usually emerges at this point
because the first goal is accomplished or an unexpected event occurs
which changes the focus of the main plot goal. Accident kills someone,
a shocking truth revealed, key equipment or transportation breaks
down, sudden change of plans announced.
7) Final confrontation: This
is a confrontation between two characters, groups or a situation
that has been building up during the story Protagonist/antagonist
conflicts related to plot goal.
8)
Climax:
Highest point of intensity and audience interest where the plot
reaches a crescendo. What is the big climatic event at the end where
we see whether the characters succeed or fail in accomplishing their
goals?
9) Resolution:
Ties up the loose ends in the story such as who lives,
who dies, who gets the girl, and who lives happily ever after.
Step
14: Conflict & Obstacles
Choose
1-3 conflicts or obstacles your characters face at each of the 9
basic plot points:
4 Basic Types Of Conflict:
1)
Inner - different beliefs,
desires, voices in the head or goals that are in opposition. What
types of inner conflict can you give your main characters? Character
flaws coming to the surface, pride, fears or jealousy.
2) Personal
- How well do your main characters deal with other people?
Show character in conflict with relationships, family, friends or
pets. Any ideas?
3) Social -
Conflicts with school, work, church, law, politics, businesses,
justice or organizations. What kind of social conflicts could your
main character encounter while trying to accomplish their plot goals?
4) Environmental
- Conflicts with urban city environments (gangs, cars, crowds)
nature, diseases, disasters, mystical forces, wars, jungle, security
devices or difficult to get through locations.
5) Combinations of
the above conflict ideas.
Add 1-3 conflicts or obstacles to each of
your 9 Basic Plot Points:
1) Hook:
2) Setup:
3) Inciting incident:
4) Journey Into Unknown:
5) Investigation:
6) Twist:
10) Final confrontation.
11) Climax.
12) Resolution.
Step
15: Adding Plot Twists
Think
of one big twist that happens in the middle of your story to shift
the plot goals and any little twists you can add to each scene.
Use
the brainstorming twist list below to choose some twist ideas
for your story.
One
Big Twist that shifts plot goals in middle:
Other Possible Plot Point Twists:
Twist
Brainstorming Ideas:
1. Accident kills someone.
2. Lies multiply fast.
3. Code is finally broken
4. Being attacked from several directions at once.
5. Choice between obtaining goal and love.
6. Backup never shows up.
7. Character has sudden epiphany and changes behavior
8. Shocking truth revealed.
9. Secrets revealed or hidden.
10. Character loses the ability to move, see or walk
11. Incorrect information revealed
12. Misunderstanding revealed
13. Character switches loyalty.
14. Lots of little goals need to be done first.
15. Unforeseen trap.
16. Characters react in strange ways.
17. Dead guy comes back to life.
18. Unforeseen love triangle exposed.
19. Clues destroyed.
20. Key witness killed or disappears.
21. Innocent people get in the way
22. Communication system goes haywire.
23. Plans are stolen by the enemy.
24. Character gets caught.
25. Cover is blown
26. Traitor revealed
27. Unexpected suspicious opportunity
28. Key equipment breaks down.
29. Worse situation gets even worse during escape route.
30. Progress towards goal is an illusion.
31. New information is revealed that changes current situation completely.
32. Sudden change of plans.
33. Natural obstacles or unforeseen disasters.
34. Unexpected event occurs.
35. No more food, money, air, bullets or gas.
36. Shot from unknown place.
37. Ticking clock time deadline pressure such as bomb about to explode.
38. Hidden fear or weakness revealed.
39. Past comes back to bite character.
40. Weapon now broken or out of use.
How
many different types of twists can you add to each of your plot
points?
Step
16: Setups & Payoffs
Once
you start thinking about plot points, you will want to weave in
setups and payoffs to pull your story together.
Setup/Payoff:
Any information, phrase, event or object introduced early in the
story, that may seem unimportant at the time, which turns into a
key payoff element later.
Setups
need to be carefully presented in way that audience does not suspect
they are being given key story information. Audiences should flash
back to the earlier setups during payoff moments and put the information
together in a new way.
Setups |
Payoffs |
Character
says something that seems unimportant like “I don’t
drink coffee.” |
Character
needs to be rushed to the hospital for allergic reaction to
coffee later. |
Object
given, found or obtained which seems useless or of small importance
at the time. |
Useless
object becomes valuable tool or enables character to accomplish
plot goal in surprising way. |
Information
given to character that seems unimportant. |
This
information becomes the key to accomplishing plot goal later. |
Character
finds clue, information or evidence. We do not see what they
do with this new information. |
Character
uses clue in surprising way that audience may not see at first.
Show the result, such as information being suddenly presented
at a meeting. Another character could explain it was sent earlier.
|
Character
states opinion about situation such as “The truth shall
set you free.” |
Character
ends up in a courtroom forced to lie then goes to jail for perjury. |
Unexpected
event occurs causing character to adjust. |
Unexpected
event spirals out of control. |
Look
at your climax plot point and see what setup info or thing you can
include early in the story to shift the outcome in a surprising
way:
Plot
Goal succeeds or fails at climax because _________
Any other ideas for using setups and payoffs in your story?
Step
17: Using Symbols & Metaphors
What
types of symbols or metaphors can you add to your story to show
plot, character and theme?
Metaphor
= Action/Sound. Visual or auditory
representation of a separate action, experience, or idea. A character
blows out (action) a candle in a bedroom to show death of a loved
one.
Symbol
= Object/Sound. Visual or auditory representation
of another object. The candle (object) is in the shape of a ballerina
to show grace and beauty.
Object
|
Symbolic
Meaning |
axe |
Authority,
sacrifice, punishment |
bubble |
Beautiful
but fragile object, non-permanence, childlike happiness |
egg |
Cosmic
totality, wholeness, seed, food |
fig |
Psychic
ability, fertility, seductive |
flame
|
Danger,
anger, speed |
honey |
Pleasure,
sweetness, fertility |
ice-cream |
Pleasurable,
sensual tastes, kid treat |
quartz |
Becoming
more powerfully expressive, crystal clear |
satellite |
communication |
shoes |
Grounding,
in touch with life. Weird shoes mean new change |
waves |
Ups
and downs of life |
anchor |
Stability,
grounded, sanctuary |
bell
|
Warning,
disaster, death, alarm, religious |
fire |
Passion,
desire, anger, destruction |
spiral
|
Rebirth,
learning, evolution, path. |
Sun |
Creative
energy, male, transformation, higher consciousness, light, |
Moon |
Unconscious,
Intuition, female, cycles, changing |
dent |
Unfortunate
event |
drowning |
Overcome
by emotions |
East |
Birth,
consciousness |
kissing |
Acceptance
approval, respect |
Banker |
Authority,
manager of resources, wealth |
Doctor |
Healer,
authority, respect, care giver |
lightening |
Unexpected
changes |
floods
|
Chaos,
destruction, welled up emotions overflowing |
|
|
|
|
|
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List any Symbols and/or Metaphors
ideas for your story in the following areas:
Objects/props. Household
items, flags, T-shirts, games art in room, statues, furniture style,
shape of windows, magazines, pictures, weapons, wall hangings, books,
instruments, pets, cars, people, houses.
Music/sounds.
Background sounds, songs atmospheric music bed, music in scenes,
street noises, weather sounds, sirens, people crying/laughing/screaming
in the next room, weird unexplainable sounds, heaters, equipment,
natural sounds, animals, event sounds.
Color.
The color of everything in the frame may mean something.
Words. Heard in dialogue
or appearing on sets or otherwise onscreen.
Character types. People who
represent the theme or plot to the extreme (positive or negative,
even an extreme mix of the two).
Lighting. Colored
lights, light sources, brightness, lighting subjects specific to
metaphor. Good characters may be in bright light, whereas evil characters
may be darkly lit. Quality of light (time of day as a metaphor).
Glows around certain characters, face-lighting strategies to evoke
emotion, source of light (sun, spaceship, flaming building) as metaphor,
spinning ambulance lighting in room to represent emergency situation.
Staging. Placement
of characters and metaphoric objects inside the frame to represent
relationships. Where are your characters in relationship to each
other metaphorically? You could have three characters who form a
love triangle standing around a fire to represent a secret affair
about to be uncovered. What metaphoric items surround the characters?
Are they talking while walking through a field of sunflowers or
in between cactuses? What metaphoric objects could you place between
characters to show relationship or emotional state during a scene?
Two characters on opposite sides of the frame with knives hanging
on the wall between them may represent conflicting emotions.
Fables. How could
you interject little stories into scenes to show plot, theme or
character? You might want to have just pictures of parable characters
or allude to them visually through stuffed animals, statues, paintings,
cartoons, or drawings on the set. Try to think of new ways to incorporate
parables visually into your films. Perhaps you could make your own
little cartoon fable to play on a TV in the background during a
scene. You might make up your own original Aesop-type fable, which
the characters could discuss, see in a play or on TV, read in book,
hear about in dialogue, or be relayed by a magical object. Create
a fable or use an existing one.
Symbolic
Settings: Location as character
What
does the setting say about the mood of each scene? A conversation
in a junkyard has a different context than one at the top of the
Eiffel Tower.
Think
about how all of these places below feel different symbolically
when you think about them:
National
monuments, natural settings (swamps, waterfalls, caves, rivers,
ocean, desert), cities with different personalities, small-town
local flavor, visual themes, types of businesses, geographical themes,
amusements parks, clubs, bars, graveyards, temples, stores, abstract
interpretations of the Internet, art galleries, circus tents, fantasy
places.
Symbolic
Setting |
Possible
Meaning/ Emotion/Mood |
Arch |
Gateway
to new beginning, entrance to heaven or hell (depending on the
design) |
Attic
|
Past
experiences, hidden things, family patterns |
Backyard
swimming pool |
Suburban
life, comfort, similar to others (conformity) |
Cave |
Unconscious,
contacting inner self, deeper understanding |
Church/temple |
Sacred
space, sanctuary |
Cliff |
Danger,
decision, risk, unknown, edge |
Dark
city alley |
Danger,
underworld, uncertain, violence |
Expensive
house on a hill |
Rich,
money, success, power, exclusiveness, above the law |
Family
dinner table |
Family
dynamics, seating shows relationships, atmosphere shows emotional
mood of family |
Freeway |
freedom,
labyrinth |
Foggy
pier |
Edge
of known world, mystery, unclear, things are not what they seem |
Top
of mountain |
Where
important things happen, realizations |
Train |
Wandering,
change, on a track returning again and again, always moving |
Train
or train station |
Restlessness,
inability to settle down, roaming, new beginnings, endings,
passing by |
Pick one symbolic setting for each of your
9 basic plot points. Describe
the mood, visual style or color of each symbolic location:
1) Hook:
2)
Setup:
3)
Inciting incident:
4)
Journey Into Unknown:
5)
Investigation:
6)
Twist:
7)
Final Confrontation:
8)
Climax:
9)
Resolution:
(Optional) Pick one Main Story Symbol
that changes throughout your story like the purple star
thistle flower in Braveheart used to symbolize the theme of freedom:
List
Changing Symbol States and what they represent:
Step
18: Creating Suspense
How
many suspense and ticking clock ideas can you add to your film idea?
Write
down any suspense ideas with plot point numbers on the brainstorming
list below:
Suspense
Brainstorming Ideas
• Show antagonist in hot pursuit of protagonist without protagonist
being aware of the danger then cut back and forth between them in
the story
• Place protagonist in situations where they are clearly going
to lose by overwhelming odds such as being outnumbered or out gunned.
Then have them succeed in surprising way after failing several times
to get out of situation by doing something surprising or using a
hidden thing.
• Show antagonist doing something really scary or heartless
to someone else first to let us know how deadly, evil, dangerous
or powerful they are in comparison to the protagonist then show
them going after or towards protagonist.
• Add a ticking clock time pressure to the main plot goal
and a little ticking clock to each scene if possible – bomb
about to go off, meeting, deadline, race, running out of something
important.
•
Create tension by constructing characters who are opposites forced
to be together then show them disagreeing and having strained relationships.
• Establish something as important to one character then have
another character destroy important thing by mistake or on purpose
• Show antagonist planning to kill loved ones, hanging out
around family pretending to be someone else as a warning or getting
ready to kill something dear to protagonist
•
Show character trying to hide a secret that keeps being about to
be revealed
•
Clearly establish what character will lose if they get caught doing
something they are not suppose to be doing (like having an affair
(lose rich spouse), murdering someone (lose everything and go to
jail) who is blackmailing them or stealing/gambling to cover debts
(financial ruin/ shame/ loss of family) then show them almost getting
caught over and over again.
•
Show main character being squeezed emotionally to come up with money
or results forcing character to do things they would not normally
do.
•
Show character who seems good at first suddenly do something horrific
with little emotion or thought - like killing someone casually -
audience realizes they do this all the time - very chilling.
•
Show smart police or detectives closing in on solving character’s
crimes.
•
Show protagonist on journey to deliver something or find something
with antagonist in hot pursuit, after same thing or opposite goal.
•
Use universal relationship conflicts between people - new rich mother
in law does not like son’s poor fiancée and tries to
break up their relationship.
•
Show protagonist trapped in evil or dangerous place that seemed
normal at first but changes suddenly.
•
Show secret antagonistic character going from nice/ friendly/ flirtatious,
to creepy and threatening.
•
Establish very clear high stakes outcomes for both protagonist and
antagonist plot goals (loved one lives if protagonist helps antagonist
/ hotel where protagonist works is blown up with VIP inside by antagonist).
•
Show cutaway shots of potential victims walking into trap or dangerous
place that is about to blow up because of other plan in the works.
• Show protagonist trying to outsmart antagonist and getting
caught (first show them almost getting caught a few times) - Sets
off silent alarm, uses secret phone to call for help, slips a message
to someone, digging an escape tunnel, hiding a potential weapon).
• Use an escalation of violence with antagonist - first nice
then hits protagonist hard then threatens with a knife.
Create 1-3 suspense ideas for each
plot point in your story.
Add a ticking clock time pressure to the main plot goal and
some plot points if possible.
Ticking
clock time pressure for main plot goal:
1) Hook:
2) Setup:
3) Inciting incident:
4) Journey Into Unknown:
5) Investigation:
6) Twist:
7)
Final Confrontation:
8) Climax:
9) Resolution:
Step
19: Adding Humor
How
many funny moments or gags can you add to your film idea?
Write
down any funny moments next to the humor brainstorming ideas below:
• Dress character in funny outfit with silly hairstyle then
have him or her walk really funny or in an exaggerated way –
draw a sketch if you can:
• Show character using normal thing in funny way - a microwave
reinvented as a time machine, a toaster that has been modified to
be a satellite.
•
Create one character who is just so funny in some way every time
this character does or says anything we laugh, - speaks with funny
accent, really forgetful or emotionally over reacts in funny.
•
Have character use funny mode of transportation - old beat up car
with funny bumper stickers, art car, hotdog shop commercial car,
flames on tiny motorcycle that is not working too well, old limping
beat up ugly horse that bolts and flips out, rocket made out garage
parts, straddling a rocket in mid air - anything that looks ridiculous,
far fetched, embarrassing or impossible to do.
•
Have character do some gross, rude, embarrassing or loud scene activity
while dealing with others - eating sunflower seeds and spitting
the seeds out around the room loudly during important meeting.
•
Have character do something obviously stupid - crawls into empty
cage to look for lost animal - cage is obviously empty.
• Give character funny original occupation or combination
occupation - pet detective, kid FBI agent, boy genius inventor,
superhero office worker.
• Give character funny flaw - Dori in Finding Nemo has short
term memory problems, a bumbling detective.
Step
20: Final Story Idea
Congratulations
you are almost done with completing your story idea!
Add
all of the new ideas you just came up with from
conflicts, twists, setups, symbols, suspense and humor to your basic
plot points.
Then
rewrite the 1-3 sentence scene description for
what happens at each plot point from Step 13.
1) Hook:
Conflicts/Obstacles:
Scene/Plot Twist:
Setups/Payoffs:
Symbolic Objects:
Metaphorical Activities:
Suspense:
Ticking
Clocks:
Humor Ideas:
New 1-3 sentence description of what happens at this plot point
using the new information from above:
2) Setup:
Conflicts/Obstacles:
Scene/Plot Twist:
Setups/Payoffs:
Symbolic Objects:
Metaphorical Activities:
Suspense:
Ticking
Clocks:
Humor Ideas:
New 1-3 sentence description of what happens at this plot point
using the new information from above:
3)
Inciting incident:Conflicts/Obstacles:
Scene/Plot Twist:
Setups/Payoffs:
Symbolic Objects:
Metaphorical Activities:
Suspense:
Ticking
Clocks:
Humor Ideas:
New 1-3 sentence description of what happens at this plot point
using the new information from above:
4) Journey Into Unknown:
Conflicts/Obstacles:
Scene/Plot Twist:
Setups/Payoffs:
Symbolic Objects:
Metaphorical Activities:
Suspense:
Ticking
Clocks:
Humor Ideas:
New 1-3 sentence description of what happens at this plot point
using the new information from above:
5)
Investigation:Conflicts/Obstacles:
Scene/Plot Twist:
Setups/Payoffs:
Symbolic Objects:
Metaphorical Activities:
Suspense:
Ticking
Clocks:
Humor Ideas:
New 1-3 sentence description of what happens at this plot point
using the new information from above:
6) Twist:
Conflicts/Obstacles:
Scene/Plot Twist:
Setups/Payoffs:
Symbolic Objects:
Metaphorical Activities:
Suspense:
Ticking
Clocks:
Humor Ideas:
New 1-3 sentence description of what happens at this plot point
using the new information from above:
7)
Final Confrontation:
Conflicts/Obstacles:
Scene/Plot Twist:
Setups/Payoffs:
Symbolic Objects:
Metaphorical Activities:
Suspense:
Ticking
Clocks:
Humor Ideas:
New 1-3 sentence description of what happens at this plot point
using the new information from above:
8)
Climax:
Conflicts/Obstacles:
Scene/Plot Twist:
Setups/Payoffs:
Symbolic Objects:
Metaphorical Activities:
Suspense:
Ticking
Clocks:
Humor Ideas:
New 1-3 sentence description of what happens at this plot point
using the new information from above:
9)
Resolution:
Conflicts/Obstacles:
Scene/Plot Twist:
Setups/Payoffs:
Symbolic Objects:
Metaphorical Activities:
Suspense:
Ticking
Clocks:
Humor Ideas:
New 1-3 sentence description of what happens at this plot point
using the new information from above:
Now
take all your final sentences and put them together to form your
new story idea. Thank you for trying out this step-by-step storytelling
process!
Please visit http://www.MyFlik.com for
more information and videos about how to create great stories for
low budget digital films and animations fast!
©
2008-2012 Sherri Sheridan All Rights Reserved
Online
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